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Civ 6 religious settlements
Civ 6 religious settlements











civ 6 religious settlements

In addition to being needed buffs, these will now be chosen by the AI more often.

civ 6 religious settlements

  • Small yield boosts have been added to Initiation Rites, Fertility Rites, and City Patron Goddess.
  • Particle Man wrote on 6 December, 2016 - 21:57. God of Healing provides a small healing boost everywhere, with a much bigger boost near Holy Sites. As is the case withreligiousworks, very often we cannot accept the narratives literally as.
  • Proximity to Holy Site restrictions have been removed.
  • Monument to the Gods and God of the Forge now apply throughout the entire game. Since pantheons come early (often before the AI has access to Fishing Boats or Plantations or other improvements), bringing the benefit to the resource directly helps the AI choose these more often and more appropriately. The AI rarely chose the old versions of these pantheons because it wasn’t properly evaluating them – it only looks at what it has it in its cities at the moment of picking the pantheon.
  • Pantheons that boosted yields from improvements have been reworked to boost the yield from the resource itself (eg, God of the Sea now provides +1 Production to the sea resources themselves rather than Fishing Boats).
  • The design principles in buffing the pantheons can mostly be summarized below:













    Civ 6 religious settlements