

In Daggerfall, for example, the game would autonomously In Road 96, it's summer 1996 and you have hit the road for freedom, adventure, escape, and to try and flee the regime. Procedurally Generated History: building a game ecosystem through autoplay Gabriele Trovato Waseda University #41-3-04/05, 17 Kikui-cho, Shinjuku-ku, Tokyo-to, 162-0044, Japan +81-3-3203-4394 The challenge of generating a CRPG, which distinguishes it from many other game genres, resides in the central role of story.

In between these supposed dungeon dives, the game would advance its narrative, through cutscenes and set pieces.
